Sticky: Welcome to my Blog!

myprofilepicture1Welcome readers to my blog!

This post is just here as a heads up on where to go and how to see all my work. First of all there’s the posts below that I try to update as often as I can, and then finally the main resource I like to use are the pages.

The pages can be found going across the top of the screen, or to the left of the screen. Each pages holds information about previous projects, assignments and modules, as well as some work I’ve been doing in my own time.

I hope you can find your way around my blog, and I hope you enjoy reading about my projects as much as I enjoyed creating them.

/ Jonny McCormack

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Current Reading Material (10/08)

This week I began looking into Lua scripting, and I’ve been working through the book ‘World of Warcraft Programming’ (See left) and ‘Programming in Lua’ by Roberto Ierusalimschy. Lua scripting is always something I’ve wanted to try and I think creating tools for World of Warcraft players gives me a massive audience for my work, which is a real motivator to get something amazing and creative done.

In addition, I’ve also been reading ‘Introduction to 3D Game Programming with Direct X 9.0c – A Shader Approach’ by Frank D. Luna, hoping to hone my 3D programming skills and learning more about advanced 3d rendering techniques.

Current Reading Material (12/03)

Design Patterns

Being a programmer who’s always preferred an actual book to read and reference from rather than a PDF, I’m quite the fan of borrowing from our University’s library.

Text’s I’m currently studying:

Design Patterns – By Gamma Johnson & Helm Vlisside

I believe the patterns discussed in this book are assential reading for any programmer wanting to turn professional, I believe that knowing and understanding these Design Patterns makes you far more communicative with collegues and experienced programmers. Additionally following the patterns makes my programming cleaner, smarter and more understandable.

Introduction to 3D Game Programming with Direct X 9.0 – By Frank D. Luna

An amazing text to refer to when I program with Direct X and using it has greatly enhanced my understanding of DirectX. In addition to that I’ve worked through his tutorials which are very well documented and very informative.

iPhone Development: Game Proposal

Proposal

Pong, originally released in 1972 – an instant success in the arcades with its addictive, competitive and simple game play.  Pong pitted two players against each other in a simple 2D game of tennis. Each player had their own bat and the ball would bounce between each side and too and from the sides of the playing field. This inclusion of physics was almost never seen before and added to the games fun and success.

 

70s nostalgia coming at yah!

70s nostalgia coming at yah!

 It is my hope to take this game mechanic from its dated 2D shell and move it into 3D for Apples iPhone. The games control, in previous remakes of this title, was often its limiting factor due to the hardware it was produced for, players would struggle to accurately move their bat across the screen to their desired position. The iPhone however gives us this new form of control with its touch screen and motion sensitive controls.

Read the rest of this entry »

Welcome to My Blog :)

Hello Readers!

Welcome to my blogspace; this is generally where I’ll be keeping an up-to-date log of my work across the second year of my studies (Computer Games Programming).

The main ‘tags’ or categories of my posts will be:

  • My modules at University:
  1. Console Development
  2. Interactive 3D Programming
  3. Applied Game Development
  4. Mobile Devices
  5. Personal and Professional Development
  • And of course any personal projects I embark on,

In addition to the posts I’ll be adding in the future, I’ll also be adding an archive of my old posts from journal that covered my progress from the first half of this year, as well as a release version and video documentation of my work done in that first 6 months of this semester.

I hope you enjoy my blog and continue reading, and I’d love to hear and answer from/to any comments or questions about myself or my work.

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